100 Things To Know About Concepts
Concepts
- amnesia (retrograde & anterograde, transient global, source)
- amnesia: not real (posthypnotic & post-traumatic)
- anchors
- association theories
- atheoretical
- autism
- biotic experiments
- bounded rationality
- choice rational
- cognitive bias (confirmation, hindsight, IKEA effect, Lake Wobegone , etc.)
- cognitive distortion
- cognitive maps: bearing (vector) & landmark (sketch)
- cognitive schema (assimilation & accommodation)
- conflict (unlabeled, unresolved)
- conflict types (approach-approach, approach-avoidance, etc.)
- connectionism
- connections (S-R bonds)
- conservation
- consolidation
- constructivism
- context theory
- contiguity
- cryptomnesia
- cues: context dependent & state dependent
- decision fatigue
- default setting
- deferred imitation
- deferred incentives
- discovery learning
- dissociate fugue
- distance
- drive
- drive reduction
- drive-cue-response-reward
- drives (primary & secondary)
- effort justification
- event substitution
- expanded retrieval strategy
- factor analysis
- feature detection
- film
- fixed action pattern (FAP)
- forced choice
- forgetting rate
- forgetting theory: trace decay & interference (retrieval failure, recognition failure)
- frustration-aggression hypothesis
- gain
- gain & loss aversion
- Gestalt
- goal state
- gradients (approach & avoidance)
- hippocampus (boundary cells, grid & location)
- information processing theory
- interference (proactive & retroactive)
- intervening events
- lateral thinking
- local high
- Maslow’s hammer
- means-end analysis
- memory: declarative (semantic & episodic), implicit (procedural & muscle) & working)
- mirror neurons
- morphological analysis
- motor movements (continuous, discrete & mixed)
- observational learning (mirroring, imitating & modeling)
- operational definition
- overlearning
- permastores
- perseveration
- personal construct theory
- placebos
- post hoc ego proctor hoc
- priming
- problem situation
- problem solving (hill climbing, PDCA, OODA loop, GROW, fast and frugal)
- problem solving strategies (algorithms, heuristics & analogies)
- problem types: well-defined (well-structured) & ill-defined (ill-structured)
- puzzle boxes
- retrograde analysis
- root-cause analysis
- Rotter’s formula: behavior potential (BP) = expectations (E), reinforcement value (RV)
- satisfaction
- satisficing
- scaffolding
- schema
- serial motor movements
- shuttle box
- spatial reasoning
- stamped in, stamped out
- status quo
- stereotypes
- stupidity-misery syndrome
- subgoals
- thinking (concrete & formal operations)
- Thorndike’s laws (effect, exercise, readiness)
- time-gap
- trained mind
- transfer of training
- War of the Ghosts
- warm up trials