• Skip to primary navigation
  • Skip to main content
  • Skip to footer

Captain Psychology

  • Topics
  • Notes
  • Videos
  • Syllabus

Learning

March 28, 2023 by ktangen

Aversion, Avoidance & Escape

1. Applied Classical Conditioning

Ever feel like running away? The problem with running away from something causes to run toward something different, often without considering what options are available to use. In escape, a bad thing happens before we are activated into action. In avoidance, a bad thing happens and we try really hard to to let it happen again.In aversion, the thought of something bad is enough for us to dislike it.

Here are 5 things we will discuss:

  • Applied Classical Conditioning
  • Aversion
  • Avoidance
  • Escape
  • PTSD

Watson

    • Little Albert
    • Walter Thompson Advertising
    • Ponds cold cream
    • Maxwell house “coffee break”
    • Testimonials
    • Pebeco toothpaste
    • Seduction, smoking is okay if use Pebeco
    • Advertising

Current examples

2. Aversion

Avoidance : stopping from doing (I control)

Aversion: Strong dislike or disinclination (external control)

Taste Aversion

    • Fairly common
    • Sushi
    • Chemotherapy: associate drug nausea with food
    • Toxic, poisonous or spoiled food
    • Operant or classical conditioning?
    • Not require cognitive awareness
    • One trial
    • Long time between $ and effect
    • Hot dog at lunch, sick at night

Garcia, John

    1. Garcia effect
    2. Coincidental, not food caused
    3. Rats given sweetened water before radiation
    4. 3 groups
    5. No radiation            chose sweet.   80%
    6. Mild radiation          mix                40%
    7. Strong radiation       tap                  10%
    8. Choice of sweetened or tap water
    9. Moral: stimulus used in classical conditioning matters
    10. An internal stimulus produced an internal response while an external stimulus produced an external response; but an external stimulus would not produce an internal response and vice versa

Seligman

    • Sauce-bearmaise syndrome

Risk

    • Prefer outcomes with low uncertainty
    • Even if can get more reward
    • More predictable but less profitable

Rotter

    • Behavior = likelihood and size of reward

Kahneman & Tversky

    • Tend to avoid risk if choice is between gains
    • Seek risks when choice is between losses
    • For example, most people prefer a certain gain of 3,000 to an 80% chance of a gain of 4,000. When posed the same problem, but for losses, most people prefer an 80% chance of a loss of 4,000 to a certain loss of 3,000.
    • Brain
    • Risk aversion in right inferior frontal gyrus
    • Deal or No Deal
    • People are more risk averse in limelight
    • Investors
    • Investors trade more frequently and more speculatively with online trading (instead of phone)

Loss Aversion

    • Prefer avoiding losses
    • Loss preceeds loss aversion
    • Previously experienced (loss)
      • Start another relationship after breakup
    • Expected to happen (risk)
    • Loss aversion is twice as strong as risk
      • Much worse to lose $100 than satisfaction of winning $100
    • Expectations
      • belief about an outcome; can create loss aversion even if nothing bad has happened
    • Framing
      • $5 discount or as a $5 surcharge

3. Avoidance

  • Bad experience
  • Don’t go back
  • Put on sun glasses before going out
  • Avoidance parados: no stimulus, so what maintains behavior
  • Discriminated avoidance experiment
    • Neutral stimulus (light) is followed by aversive (shock)
    • Press lever to prevent aversive stimulus: avoidance
  • Free-operant avoidance learning
    • No neutral stimulus
    • Periodically gets shock unless press lever periodically

4. Escape

  • Bad experience
  • Get out
  • Behavior terminates aversive stimulus
  • Cover eyes, cover ears, leave location
  • Negative reinforcement
    • Neutral stimulus (light) is followed by aversive (shock)
    • Press lever to terminate aversive stimulus: escape

5. PTSD

  • History
    • Shell shock
    • Combat neurosis
    • Mental disorder?
  • Traumatic event occurs
    • Most people don’t have symptoms
    • War: 75% no symptoms
  • Any person
  • Any age
  • Symptoms after event
  • Symptoms within first 3 months
    • Flashback: relive episode
    • Disorder: cause disruption
  • Longer than month
  • Heredity?
    • Twins in Vietnam war, more likely
    • Smaller hippocampus more likely
    • Heightened startle response
  • Brain
    • High levels of cortisol, can’t reset
    • Low levels of serotonin (regulate emotion)
    • Low levels of dopamine (what’s important)
    • Less active ventromedial areas (regulation of emotion)
    • Smaller hippocampus (emotional memories not processed)
    • May self-medicate with drugs and alcohol

 

 

Filed Under: Learning

March 28, 2023 by ktangen

Skills

I have had a guitar for many years. Not the same one but the same problem: I’m not a very skilled guitar player. In addition to short fingers, I don’t practice and never did. Consequently, not very skilled.

There are a few genetic advantages we can be born with but most skills are acquired by consistent, persistent practice. There is no general skill for balance or coordination. But there is a lot of variation in the amount of time people devote to practicing a specific skill.

Terms

  • AAA BBB CCC
  • ABC ABC ABC
  • ACB ABC BAC
  • artificial ventilation
  • autonomous stage
  • block practice
  • certainty
  • classification dimensions
  • closed environments
  • complex skills
  • continuous movements
  • declarative stage
  • delayed retrieval
  • differentiation
  • discrete movements
  • discrete skills
  • discriminative-contrast hypothesis
  • distributed practice
  • economy of motion
  • environmental factors
  • environments
  • experiential learning
  • experts
  • explicit knowledge
  • external-paced
  • fine motor skills
  • flow
  • fluency
  • fluid movements
  • general ability
  • grace
  • gross motor skills
  • hecklers
  • hobbies
  • implicit knowledge
  • improvisations
  • Increased effectiveness
  • interleaved practice
  • Johns Hopkins
  • Kahneman, Daniel
  • maximum certainty
  • maximum fluency
  • minimum energy
  • minimum time
  • mixed skills
  • motor stage
  • movements
  • muscles
  • open environments
  • pacing
  • performance characteristics
  • practice
  • practice exercises
  • practiced behavior
  • productive failure
  • proficiency
  • randomized order
  • retrieval-practice hypothesis
  • self-pacing skills
  • serial skills
  • series
  • simple skills
  • simplicity
  • small gains
  • speeded tests
  • stages of learning skills
  • start with a guide
  • talk your way through it
  • target behaviors
  • target contexts
  • target skills
  • targets
  • task specific
  • Thinking Fast and Slow
  • timed events
  • tips
  • track your progress
  • uniqueness
  • variation
  • when matters
  • working memory

Quiz

The first stage of skill development is:

  • a. interleaved
  • b. declarative
  • c. expressive
  • d. implicit

 

2. Component actions needed to perform target skills are:

  • a. maximally fluent
  • b. target behaviors
  • c. predictable
  • d. discrete

3. Playing jazz is an:

  • a. elaborated environment
  • b. inverted environment
  • c. aligned environment
  • d. open environment

4. A signer who is neither flat or sharp is demonstrating:

  • a. maximum certainly
  • b. maximum fluency
  • c. minimum energy
  • d. minimum time

5. Skills are:

  • a. not a general ability
  • b. open or closed
  • c. practiced
  • d. all of the above

Answers

1. The first stage of skill development is:

  • a. interleaved
  • b. declarative
  • c. expressive
  • d. implicit

2. Component actions needed to perform target skills are:

  • a. maximally fluent
  • b. target behaviors
  • c. predictable
  • d. discrete

3. Playing jazz is an:

  • a. elaborated environment
  • b. inverted environment
  • c. aligned environment
  • d. open environment

4. A signer who is neither flat or sharp is demonstrating:

  • a. maximum certainly
  • b. maximum fluency
  • c. minimum energy
  • d. minimum time

5. Skills are:

  • a. not a general ability
  • b. open or closed
  • c. practiced
  • d. all of the above

 

 

 

 

Here are 5 things we’ll cover:

  • What are skills
  • Skill acquisition stages
  • Practice
  • Fast & Slow
  • Tips

are my notes on this topic:

1. What are skills

  • Not a general ability
  • Test-taking skill
  • Performance characteristics
    • maximum certainty
    • maximum fluency
    • minimum energy
    • minimum time
  • Classification Dimensions (six)
    • environment
    • muscles
    • target
    • movement
    • simplicity
    • pacing
  • Behavior classifications
  • Target behaviors & contexts
  • Discrete, Continuous, Serial, & Mixed

2. Skill acquisition stages

  • declarative
  • motor
  • autonomous

3. Practice

  • Rehearsal
    • substantial (orchestra)
    • some rehearsal (wedding)
    • none (Noh therater)
    • mental rehearsal
    • expanded rehearsal strategy
  • Blocked Practice (normal)
    • Review basics
    • Complete practice exercises
    • Acceptable level of proficiency, move on
    • AAA
    • BBB
    • CCC
  • Interleaved Practice
    • Also called: varied practice or mixed practice
    • Work on multiple skills in parallel
    • Series: ABC ABC ABC
    • Randomized: ACB ABC BAC
    • NOTE: can’t work on same type of problem back to back
  • Two groups
  • Blockers (block practice)
    • Given one tutorial
    • 4 related practice problems
    • Move on from spheres to cones, etc.
  • Mixers (interleaved practice)
    • given all four tutorials
    • completed 16 practice problems
    • mixed
    • 1 of each in every cluster of 4
  • Both groups
    • Two practice sessions
    • Test one week later
  • Results
    • Blockers did better on practice sessions
    • ~29% better
    • Mixers did better on tests
    • 43% better
  • Theories
    • Retrieval-practice hypothesis
      • First problem retrieves needed info
      • Remainder of problems; only use working memory
      • Practicing retrieval makes a path from LTM to working memory
    • Discriminative-Contrast Hypothesis
      • Practice one skill over and over; doesn’t differentiate between them
  • Johns Hopkins
    • manipulate computer cursor
    • device you squeeze
  • Three groups
    • Group 1
      • practice exercise
      • 3x over course of two days
    • Group 2
      • two slightly different practice routines
    • Group 3
      • Control
      • 1 practice session
  • Results
    • Variety works best
    • Slightly modified versions
    • Learn more
    • Learn faster (2x faster)
  • Notes
    • Not radically alter your practice
    • too different, no gain
    • Not switching from batting to fielding
    • hitting a different sort of pitch
    • Hobbies can help your work
  • Massed Practice
  • Distributed Practice
  • Deliberate Practice

4.  Fast & Slow

  • Daniel Kahneman
  • Thinking Fast and Slow, says that, “…acquisition of skills requires
    • regular environment
    • adequate opportunity to practice
    • rapid and unequivocal feedback
  • Start with a guide
    • YouTube
    • Tutorials, guides
    • Books about fishing
  • Explore on your own

5. Tips

  • Post-Op Analysis
    • incident: assess chain of events that took place
    • football game
    • after-action review: debriefing of what happened, why it happened and how it can be done better (US Army)
  • Study the material
    • know how to solve problem or perform the skill
  • Avoid flow
    • When you feel the sensation, switch
  • Review
    • Mix in old material
    • Mix up your practice material
  • Track your progress
    • Particularly for long-term strategies
  • Interleaving or distributed practice
    • Baddeley’s typing
    • might just be too hard to implement
  • Small gains
  • Fail
    • Push a button and see what happens
    • Experiment: “productive failure”
    • Learning by doing
    • Experiential learning
  • Distributed Practice
    • Spread Out Learning Over Time
    • 1 hr per day
  • Quiz yourself before test
    • Not underling or rereading
  • When matters
    • when you study or practice is important
    • internal clock
    • learn best when we do so before sleep
    • night or naps
  • Be unique: whatever works for you

 

        • witching from batting to fielding
          • hitting a different sort of pitch
        • Hobbies can help your work
  • Tips
    • Study the material
      • know how to solve problem or perform the skill
    • Avoid flow
      • When you feel the sensation, switch
    • Review
      • Mix in old material
      • Mix up your practice material
    • Track your progress
      • Particularly for long-term strategies
      • Interleaving or distributed practice
      • Baddeley’s typing
      • might just be too hard to implement
    • Small gains
    • Daniel Kahneman
      • Thinking Fast and Slow, says that, “…acquisition of skills requires
        • regular environment
        • adequate opportunity to practice
        • rapid and unequivocal feedback
    • Start with a guide
      • YouTube
      • Tutorials, guides
      • Books about fishing
    • Explore on your own
      • Fail
      • Push a button and see what happens
      • Experiment: “productive failure”
      • Learning by doing
      • Experiential learning
    • Distributed Practice
      • Spread Out Learning Over Time
      • 1 hr per day
    • Quiz yourself before test
      • Delayed retrieval
      • Not underling or rereading
    • When matters
      • When you study or practice is important
      • internal clock
      • learn best when we do so before sleep
      • night or naps
    • Be unique
      • Whatever works for you

 

 

Filed Under: Learning

March 28, 2023 by ktangen

Cognitive Bias

Notes

1. Limited Amount of Will

  • Volition
  • Self-control
  • Marshmallow Study

2. Depletion & Decision Fatigue

  • Iyengar & Lepper
    • more choices you have, the less you want to decide anything
    • facing six options is better than facing 26
    • satisfaction decreases when you have too many options
    • calculate odds of happiness based on the number of options
    • more options, the less likely you are to have selected the correct one
    • how many is the right number? No one really knows
  • Ways we handle decision making when we are fatigued
    • First, status quo; expel no effort.
    • Second, default setting; expel limited effort.
    • Third, event substitution; fight about what to have for lunch
    • Fourth, reasoning by simplification
      • Kahneman & Frederick call this attribute substitution
      • make analogies
      • some analogies are better than others but all serve the purpose of simplification
    • Fifth, heuristics
      • algorithm = will always work (even if it is not the fastest method)
      • heuristic is a mental shortcut. It is fast and usually works
      • rule of thumb
      • readily accessible

3. Effects of Decision Fatigue

  • Reduced ability to make trade-offs
  • decision avoidance
  • impulse purchasing
  • impaired self regulation
  • Analysis paralysis (over analyzing)

4. Heuristics & Judgment

  • Kahneman & Tversky
  • Availability
  • Representativeness
  • Cognitive laziness
  • Problem substitution

5. Cognitive Bias

  • refers to the imperfection of our information processing heuristics
  • heuristics are rules used to prevent information overload
  • help us sort out what is important
  • fast but have systematic errors (bias)
  • attentional bias – pay attention to emotional $or recurring thoughts. When we frequently think about the car we drive, we pay more attention to the cars other people drive.
  • availability heuristic = overestimate our future performance when we focus on our past successes; remember wins and ignore losses
  • Availability heuristic. If you can remember it, it is important or true.
  • Bandwagon effect. Base your behavior on what others are doing.
  • Barnum effect (Forer effect). Tendency to rate vague descriptions of personality as highly accurate if you believe they were generated specifically for you. A type of subjective validation.
  • belief bias. Strength of belief is interpreted as truth
  • confirmation bias = look for confirming evidence of our current beliefs and ignore contradictory evidence
  • confirmation bias. Search for supporting data to reduce inconsistency.
  • current moment bias. Prefer current pleasure, leave pain for the future.
  • fundamental attribution error (correspondence bias). Over-emphasize personality-based explanations. Under-emphasize situational influences
  • gambler’s fallacy (Monte Carlo fallacy). A type of mental averaging or limited time frame. Belief that random events currently more frequent than normal will in the short term future be less frequent than normal.
  • Google effect. Less likely to remember information you believe is accessible online.
  • halo effect. A form of confirmation bias combined with stimulus generalization. Throndike’s observation that positive feeling in one area tend to be transferred to other areas. If you like a person, they are good and trustworthy. If you dislike one aspect, you will dislike everything.
  • hindsight bias. I knew it all the time. Post hoc ego proctor hoc.
  • IKEA effect. Dan Ariely’s observation that people tend to place greater value on things they make or assemble. A type of effort justification.
  • Lake Wobegone effect. Tendency to overestimate achievements (based onGarrison Keillor fictional town where all the children above average). People estimate their intelligence, driving ability, popularity and problem solving skills as being above average.
  • loss aversion. Strong preference to avoid loss; twice as strong as desire for gain (Tversky & Kahneman).
  • neglect of probability. Tendency to disregard probability, particularly in uncertain situations. Small risks are completely neglected or greatly overrated.
  • normalcy bias. Tend to under prepare for disasters because we underestimate its probability and its effect.
  • post-purchase rationalization. Find reasons for having made a decision.
  • spotlight effect. The tendency to overestimate how much others notice you. Similar to the imaginary audience experienced by adolescents.
  • status-quo bias. Tend to be reluctant to change. Stay with routines.

Terms

  • active learning
  • ambiguous information
  • Ariely
  • Aristotle
  • attention
  • attentional bias
  • availability heuristic
  • Bandwagon effect
  • Barnum effect
  • bearing map (vector map)
  • behaviorism
  • belief bias
  • biotic experiments
  • boundary cells
  • Bruner, Jerome
  • cognition
  • cognitive behaviorism
  • cognitive bias
  • cognitive load
  • cognitive map
  • cognitive theories
  • comprehension
  • computation
  • concepts
  • conceptual structures
  • confirmation bias
  • constructivism
  • contextual learning theory
  • correspondence bias
  • cross-maze
  • current moment bias
  • Darwin
  • decision making
  • discovery learning
  • effort justification
  • evaluation
  • Forer effect
  • functional fixedness
  • fundamental attribution error
  • Gambler’s fallacy
  • generalizations
  • Gestalt
  • goal directed behavior
  • Google effect
  • grid cells
  • halo effect
  • heuristics
  • hindsight bias
  • hippocampus
  • IKEA effect
  • imaginary audience
  • infographics
  • information processing
  • internships
  • intervening variable
  • judgment
  • Koffka
  • Kohler
  • Lake Wobegone effect
  • landmark familiarity
  • latent learning
  • learning
  • learning as an active process
  • loss aversion
  • Maslow’s hammer
  • meaning extraction
  • mental images
  • mental representation
  • mental set
  • mental structures
  • mind as computer
  • mind maps
  • Monte Carlo fallacy
  • neglect of probability
  • normalcy bias
  • object identification
  • object location
  • path integration
  • peer teaching
  • perception
  • performance
  • phi phenomenon
  • Piaget
  • place cells
  • post-purchase rationalization
  • principle of psychophysical isomorphism
  • principle of totality
  • problem solving
  • prototypes
  • reasoning
  • scaffolding
  • self-monitoring
  • self-organizing tendencies
  • self-regulation
  • similarity
  • sketch map (landmark map)
  • spatial features
  • spatial information
  • spatial reasoning
  • spiral curriculum
  • spotlight effect
  • status-quo bias
  • stereotypes
  • stimulus discrimination
  • stimulus generalization
  • structural overviews
  • student-focused learning
  • Stumpf
  • subjective validation
  • thinking
  • Throndike
  • Titchener
  • Tolman
  • Tversky & Kahneman
  • vividness
  • Vygotsky
  • Wertheimer, Max
  • working memory
  • Wundt

Quiz

 

 

Filed Under: Learning

March 28, 2023 by ktangen

Expectations

We anticipate the unknown. We use our past experience to predict what will happen in the future. A closed door suggests surprises could be inside. A pregnant woman bring up associations with other people and situations. Our brains don’t like surprise, so we spin stories about possible things what will or might happen.

Here are 5 things we will cover:

  • Perceptual Expectations
  • Myths of Life
  • Framing & Priming
  • Loss Aversion
  • Rotter

1. Perceptual Expectation

  • illusions
  • Gestalt

2. Myths of Life

  • Life should be fair

 

Terms

  • algorithm
  • anchoring
  • attribute substitution
  • behavior potential
  • bounded rationality
  • choice-war = Tangen’s term for decision fatigue
  • cognitive science
  • contingency
  • decision fatigue
  • decision making
  • decision satisfaction
  • default setting heuristic
  • depletion
  • draw the problem
  • event substitution heuristic
  • expectation (E)
  • expectations
  • external locus of control
  • fable
  • fast and frugal
  • focusing effect
  • Fox & Cat
  • framing effect
  • George Pólya: “How To Solve It.”
  • Gigerenzer, Gerd
  • heuristics
  • internal locus of control
  • inventor’s paradox
  • Iyengar & Lepper (too many choices)
  • Kahneman & Frederick
  • learned helplessness
  • locus of control
  • loss aversion
  • mental shortcut
  • moral of the story
  • multiple alternatives
  • options
  • perspective shifting = abstract to concrete or concrete to abstract
  • placebo effect
  • predictions
  • problem simplification
  • processing time
  • rational choice theory
  • reasoning by simplification
  • reinforcement value (RV)
  • retrograde reasoning = working a problem backwards
  • Rotter, Julian
  • rule accessibility
  • rule of thumb
  • rule stability
  • satisficing
  • Simon, Herbert
  • six options
  • status quo heuristic
  • trial and error heuristic
  • Tversky & Kahneman

Qu8z

1. The Fox got caught because processing options:

  • a. relieves anxiety
  • b. relaxes you
  • c. takes time
  • d. is fun

2. Which will always work, even if it is not the fastest method:

  • a. process analysis
  • b. goal setting
  • c. algorithm
  • d. heuristic

3. Learned helplessness is similar to Rotter’s ______ locus of control.

  • a. segmental
  • b. relational
  • c. external
  • d. internal

4. Iyengar & Lepper note that the more options you have:

  • a. the higher your satisfaction
  • b. the lower your satisfaction
  • c. the kinder you become
  • d. the easier it gets

5. Analogies serve the purpose of:

  • a. simplification
  • b. amplification
  • c. lateralization
  • d. regeneration

 

Answers

1. The Fox got caught because processing options:

  • a. relieves anxiety
  • b. relaxes you
  • c. takes time
  • d. is fun

2. Which will always work, even if it is not the fastest method:

  • a. process analysis
  • b. goal setting
  • c. algorithm
  • d. heuristic

3. Learned helplessness is similar to Rotter’s ______ locus of control.

  • a. segmental
  • b. relational
  • c. external
  • d. internal

4. Iyengar & Lepper note that the more options you have:

  • a. the higher your satisfaction
  • b. the lower your satisfaction
  • c. the kinder you become
  • d. the easier it gets

5. Analogies serve the purpose of:

  • a. simplification
  • b. amplification
  • c. lateralization
  • d. regeneration

 

3. Framing & Priming

  • Framing
  • Priming
  • Ariely

4. Loss Aversion

  • Kahneman

5. Rotter

  • Julian Rotter
    • combines behaviorism plus cognition
    • general expectation theory
    • BP = f(E & RV)
    • behavioral potential (BP)
    • expectations (E); likelihood
    • reinforcement value (RV); reward size
    • locus of control
    • “externals”
      • learned helplessness
    • “internals”

 

The Fox got caught because processing options:

  • a. relieves anxiety
  • b. relaxes you
  • c. takes time
  • d. is fun

2. Which will always work, even if it is not the fastest method:

  • a. process analysis
  • b. goal setting
  • c. algorithm
  • d. heuristic

3. Learned helplessness is similar to Rotter’s ______ locus of control.

  • a. segmental
  • b. relational
  • c. external
  • d. internal

4. Iyengar & Lepper note that the more options you have:

  • a. the higher your satisfaction
  • b. the lower your satisfaction
  • c. the kinder you become
  • d. the easier it gets

5. Analogies serve the purpose of:

  • a. simplification
  • b. amplification
  • c. lateralization
  • d. regeneration

 

Answers

1. The Fox got caught because processing options:

  • a. relieves anxiety
  • b. relaxes you
  • c. takes time
  • d. is fun

2. Which will always work, even if it is not the fastest method:

  • a. process analysis
  • b. goal setting
  • c. algorithm
  • d. heuristic

3. Learned helplessness is similar to Rotter’s ______ locus of control.

  • a. segmental
  • b. relational
  • c. external
  • d. internal

4. Iyengar & Lepper note that the more options you have:

  • a. the higher your satisfaction
  • b. the lower your satisfaction
  • c. the kinder you become
  • d. the easier it gets

5. Analogies serve the purpose of:

  • a. simplification
  • b. amplification
  • c. lateralization
  • d. regeneration

 

 

Mind Map of Expectations

Filed Under: Learning

March 28, 2023 by ktangen

Toastmasters

Filed Under: Learning

March 28, 2023 by ktangen

Learning Synthesis

The technical definition usually includes a statement about acquired knowledge or skills, a statement about it’s being semi-permanent (you can forget), and a statement about being caused by experience or training.

Some say it is practice that causes a relative permanent change in behavior. Others point out that it is a process more than a product. All definitions include something about acquiring new things but few include that you incorporate that new knowledge or skill into you existing structures. Learning is not independent. It’s interactive.

Learning doesn’t require effort. At least, it doesn’t always require effort. If I tell you that George Washington’s middle name was Clyde, you might well remember that without effort. It doesn’t matter that it’s not true (they had so few people they didn’t need to have middle names). It only matters that some things seem to stick and others don’t.

This is one of the things you know about learning: sometimes it is easy, sometimes it requires effort.

Another thing you already know is that less is easier to learn than more. This is an obvious truth. A short list is better than a long list.

In addition to varying in difficulty and length, you know that learning often include repetition. When you need to put in effort you usually start with repetition. It doesn’t always work. Repetition helps some things, sometimes, somewhat. You may know there are other things involved in learning than just practice. You may not know all of the factors that are important but you are aware that practice makes perfect, somewhat.

Obviously, thinking is hard work. Your brain uses about 25% of your daily caloric intake. It is working hard. Studying makes you tired, practicing makes you tired and writing a screenplay makes you tired. It doesn’t seem physical but learning is an active process of work.

In my view, there are only three things you can learn: facts, concepts and behaviors. Everything can be categorized into one of those three baskets. Each emphasizes a different part of the brain. Each has it’s own best approach.

 

 

 

Terms

  • aim higher
  • anxiety
  • attention
  • avoid
  • backward chain
  • bits
  • chaining
  • charting
  • chess positions
  • chunk
  • cluster or infographic
  • digit span
  • distributed practice
  • don’t forget
  • encoding specificity principle
  • expanded-retrieval strategy
  • faces 71%
  • facts, concepts and behaviors
  • flash cards
  • focus
  • forward chain
  • four score and seven years ago…
  • inkblots 48%
  • usefulness of a retrieval cue depends on the nature of the initial encoding
  • Jacobs, Joseph
  • keeping things in memory is easier than putting them in memory
  • Lincoln’s (Abraham) Gettysburg Address
  • live fire
  • magical number seven plus or minus two
  • match learning & recall conditions
  • Miller, George
  • mind-map
  • negative recognition
  • performance
  • practice with heavy bat
  • priming
  • proactive interference
  • quizzes
  • recallable words
  • recognition failure
  • recognition requires less brain activity than recall
  • reduce
  • release from proactive interference
  • retrieval cue
  • retrieving makes it easier to remember
  • retroactive interference
  • snowflakes 33%
  • state dependent learning
  • switch tasks when tired
  • The man lifted the piano
  • The man tuned the piano
  • tracking behavior
  • use external memory aids
  • warm up
  • write is down; look it up

Quiz

  1. Focus, Avoid & Reduce are components of:
  • a. Overlearning
  • b. Clustering
  • c. Chunking
  • d. Attention

2. We become confident before we are actually:

  • a. contralateral
  • b. consolidated
  • c. competent
  • d. chained

3. The best way to learn a long poem or speech is:

  • a. backward chaining
  • b. forward chaining
  • c. lateral chaining
  • d. recognition failure

 

4. Concepts include:

  • a. names
  • b. places
  • c. things
  • d. rules

 

5. George Miller suggested that working memory holds:

  • a. seven items (plus or minus two)
  • b. twelve items (plus or minus two)
  • c. six items (plus or minus three)
  • d. two items (plus or minus twelve)

 

Answers

  1. Focus, Avoid & Reduce are components of:
  • a. Overlearning
  • b. Clustering
  • c. Chunking
  • d. Attention

2. We become confident before we are actually:

  • a. contralateral
  • b. consolidated
  • c. competent
  • d. chained

3. The best way to learn a long poem or speech is:

  • a. backward chaining
  • b. forward chaining
  • c. lateral chaining
  • d. recognition failure

 

4. Concepts include:

  • a. names
  • b. places
  • c. things
  • d. rules

 

5. George Miller suggested that working memory holds:

  • a. seven items (plus or minus two)
  • b. twelve items (plus or minus two)
  • c. six items (plus or minus three)
  • d. two items (plus or minus twelve)

 

Want more?

  • Why Does Learning Matter?
  • There Are Only Three Things You Can Lean

Is

There are so many things we can and do learn. I don’t know if it is in the thousands, millions or billions. But there are a lot of items. Think of all the classes you’re had, all the books you’ve read, all the movies, documentaries and TV shows you’ve seen and all of the conversation you’ve heard. A lifetime of learning covers a lot of material.But there are only three things you can learn. Three categories. Three buckets.

You can only learn facts, concepts and behaviors.

That’s all there is. Facts are mall individual items such as names, dates, places, and things. Concepts are rules and ideas. Behaviors are all of the actions you take.

Learning is a complex process that works on facts, concepts and behaviors.

One mistake people make is to assume learning is a single process. They assume that learning the names of cities is the same as walking. Or that learning a life lesson is the same as learning a poem. Learning is more complicated than that. There are three processes you need to understand. There are three ways we process our environment, minimum. There are more than these three but  let’s stick with this simple model for the time being

There are only three things you can learn: facts, concepts and behaviors.

Here are 5 things we’ll cover:

  • Why this class matters
  • What is learning
  • Anxiety
  • Three things you can learn
  • Top Ten Tips

Notes

Notes

Preview

 

1. Why this class matters

2. What is Learning

3. Anxiety

  • What triggers it?
  • How to reduce it?
  • What causes it? Is it learned?

4. Three Things You Can Learn

1. Attention
    • Focus
      • When trying to learn, don’t multitask
    • Avoid
      • Use external memory aids
      • Write is down; look it up
    • Reduce
      • Less is easier to learn than more
      • If you have to carry an elephant, pick a small one
2. Bits
  • Joseph Jacob: schoolmaster; digit span, 1887
  • George Miller: Magical number seven plus or minus two
  •    Depends upon the type of material
  •    Digits, letters, nonsense syllables, etc.
  •    Chunk = any meaningful unit
  •    Digits, words, chess positions, or faces
  •    Chess positions
3. Chaining

Forward chain

    • Abraham Lincoln’s Gettysburg Address
    • November 19, 1863.
    • Four score and seven years ago…

Backward chain

    • That government of the people, by the people and for the people shall not perish from the earth.
4. Don’t Forget
  • Keeping things in memory is easier than putting them in memory
  • Which is harder canning things or storing them?
  • Retrieving makes it easier to remember
  • Store your memories
  • Expanded-retrieval strategy
5. Distributed Practice
6. Encoding Specificity Principle
  • Match learning & recall conditions. State dependent learning. Live fire.
  • Tulving & Thompson
    • Usefulness of a retrieval cue depends on the nature of the initial encoding
  • Barclay et al.
    • People got 1 of 2 sentences
    • “The man lifted the piano”
    • “The man tuned the piano”
    • Waited
    • Gave retrieval cue: “something heavy”
    • Helped “lifted piano” Ss recall (Ss stands for subjects)
    • Didn’t help “tuned piano” Ss recall
7. Switch tasks when tired
  • Release from Proactive Interference
  • Keppel and Underwoord (1962)
    • Learn several lists of words
    • Performance decreases
    • Switch categories, performance increases
8. Aim Higher

Recognition of photos

    • faces                  71%
      • inkblots            48%
      • snowflakes      33%
    • Tulving & Thomson (1973)
      • Recognition failure of recallable words
    • Tulving et al. (1997)
      • Recognition Memory Requires Less Brain Activity Than Recall
    • Brown, Lewis & Monk (1977
      • “negative recognition” = know not happen
    • Examples:
      • Teach someone else
      • Practice with heavy bat
9. Overlearn
    • Confidence precedes competence
10. Warm Up
    • Priming

 

Filed Under: Notes

 

Footer

For more, check out www.KenTangen.com

  • LESSONS
  • TOPICS
  • GRAPHICS
  • NOTES
  • QUIZZES
  • TERMS
  • VIDEOS

COPYRIGHT © 2023 · EXECUTIVE PRO ON GENESIS FRAMEWORK · WORDPRESS · LOG OUT

Filed Under: Learning

  • « Go to Previous Page
  • Page 1
  • Interim pages omitted …
  • Page 5
  • Page 6
  • Page 7
  • Page 8
  • Page 9
  • Interim pages omitted …
  • Page 11
  • Go to Next Page »

Footer

Search

KenTangen.com

My Channel

Copyright © 2025 · Executive Pro on Genesis Framework · WordPress · Log in