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March 27, 2023 by ktangen

Neural Impulse

Neurons are a lot like toilets

Ggg

Neurons are a lot like toilets.

People use them but don’t talk about them. They are usually hidden from view. And you have to wait for them to refill.

After a flush, it can take 3 or 4 minutes until the apparatus is ready for regular use. Neurons are a lot faster but the process is similar. It only takes a neuron 3ms to recover, as it resets its ion channels and finds its resting potential.

Neurons are like living batteries that automatically recharge. It’s a complicated and fascinating process.

 

Ggg

Notes

  • Neurons are electrical
    • Communication within a neuron
    • Membrane potential
      • inside vs. outside
  •  Two Basic Principles
    • 1. Resting Potential
    • 2. Action Potential
  • 1. Resting Potential
    • Semi-Permeable Membrane
      • Positive ions outside
      • Negative inside
      • – 70 mvolts
      • Chloride stuck inside (negative)
    • Ion gates are specific
      • Sodium gates
      • Potassium gates
      • Calcium gates
    • Flow for 2 reasons
      • 1. Passive Transport
        • From more to less concentrated
        • Passive transport (no energy)
      • 2. Active Transport
        • Primary active transport
        • Use chemical like ATP
        • Use fuel = glucose
        • Sodium Pump
          • Secondary active transport
          • Use electrochemical gradient
    • How does it work?
      • NT activates dendrite receptors
      • NT opens lipid gate
      • Intracellular charge more positive
      • More NT
      • Higher internal positive charge
      • No major change until -55
    • Hit Threshold of -55
      • Voltage gates open
      • 2 kinds: Sodium & potassium
  • 2. Action Potential
    • Sodium voltage gates open
    • Sodium rushes in
    • Only about 1% of available
    • Impacts voltage for next gate
    •  If sodium gates don’t open… neuron doesn’t fire!
      • Local anesthetics block gates
      • Novocain, Xylocaine, etc.
  • Down the axon
    • Sodium gates open
        • Sodium rushes in
        • Impacts voltage for next gate
    • Sodium gates wide open
      • Cell is already positive
      • Potassium rushes OUT
  • 1-WAY ONLY
    • Sodium gates close quickly
    • Can’t reopen (too positive in cell)
  • How Membranes Work
    • Primarily composed of lipids
      • Other molecules move from high concentration to low across it
      • Diffusion
    • Selectively Permeable
      • Some go through easily
        • Water, oxygen, carbon dioxide
      • Some go through slowly
        • Potassium
        • Its gates are slightly open
      • Some don’t go through at all
        • Sodium channels are closed
        • Chloride can’t get out
  • Electrolyte = Water solution
    • adds or removes electrons
    • ionizes a soluble acid, base or salt
  • Ion = charged molecule
    • positively charged
    • negatively charged
  • Electrostatic pressure
    • charged atomic particles
    • opposite signs attract
    • same sign repulsive
  • Ion channels
    • Specialized protein molecule
    • Lets specific ions enter or leave
  • Why open?
    • Chemical
    • Voltage
  • Sodium-potassium transporter
    • protein in all cell membranes
    • extrudes sodium ions (pushes)
    • sodium pump
      • 2 in , 3 out
  • Conduction
    • 1. Cable conduction
      • Passive conduction
      • Decreases as goes down length of axon
      • Less as you go
    • 2. Saltatory conduction
      • Node to node
        • in myelinated axons
        • increases the speed of impulse; 10x faster
      • No sodium channels under sheath
        • breaks in sheath every 1mm
        • have sodium channels
        • un-mylinated sections
      • nodes of Ranvier
  • BOTH Cables & Node work together
    • Cable conduction
    • Node to node
  • Action Potential
    • the nerve impulse
    • +50 millivolts
    • 200 mph
  • Negative After-Potential
    • More negative than resting potential
    • Reaches resting potential by diffusion
    • Sodium-potassium pump
  • Principles
    • All-or-None Law
      • Either neuron fires or it does not
      • It fires if it passes a certain threshold
      • If it fires, it does so at full strength
      • Can’t change intensity
      • Can’t go fast or slow
    • Firing rate = frequency
    • Refractory Period
      • Can’t fire until it recovers
      • 3 millisecond to totally “reload”
        • Refill (toilet tank level)
      • 2 part recovery process
      • Absolute Recovery Period
        • Not recovered
        • Can’t fire for 1 ms
      • Relative Recovery Period
        • Fire if lots of $
        • Resting potential 2 ms later
  • Thresholds
    • Super-threshold stimulus
    • 1 neuron releases enough NT
    • activates (depolarize) the post-synaptic neuron in 1 shot
  • Summation
    • Not enough NT to trigger firing
    • 1. Temporal Summation
      • 1 neuron, several times
      • So NT doesn’t dissipate
    • 2. Spatial Summation
      • Many neurons, 1 time
  • 1 cell can code 2+ percept. experiences
    • 1 Cell: 2 codings
    • excitation signals one quality
    • inhibition signals another
      • Fire = yes Not fire = no
      • Fire = left Not fire = right
      • Fire = blue Not fire = yellow

Filed Under: BioPsych

‘There are two great principles of psychology: people have a tremendous capacity to change, and we usually don’t.”   Ken Tangen

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